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41. Getting People to Null-Sec - in Player Features and Ideas Discussion [original thread]
Ham burgers wrote: Snappy comeback, but what about newer and smaller corporations trying to get a foothold? Did you really need to quote everything? Go to low-sec. Its closer to empire and (depending on where you go) safer and easier to con...
- by Havak Kouvo - at 2011.09.13 20:02:00
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42. Getting People to Null-Sec - in Player Features and Ideas Discussion [original thread]
Ham burgers wrote: One of the biggest issues I see in null sec is logistics. For older players its easy, everything can be tech II or common meta 4s, and you can jump most of the things down yourself. However new players general use meta / te...
- by Havak Kouvo - at 2011.09.13 18:30:00
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43. Gurista Bounties - in Player Features and Ideas Discussion [original thread]
They are horrible, please fix.
- by Havak Kouvo - at 2011.09.13 18:29:00
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44. EVE Gate Login - in Player Features and Ideas Discussion [original thread]
Currently, on some pages on EVE Gate you can immediately input a username and password to login. But on the forums you have to click the login button first, which takes you to a page to login, which itself as the login forms at the top of the page...
- by Havak Kouvo - at 2011.09.13 18:27:00
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45. Opinion on problem with EVE at this moment. - in Player Features and Ideas Discussion [original thread]
Lack of release of noticeable "useful" changes to the interface or common activities. An example is how long the corp roles are long out of data of what players/corporations need to be effective. How in the corp management window, the spreadsheet...
- by Havak Kouvo - at 2011.09.13 18:26:00
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46. Preview of Jump-Clone Appearence - in Player Features and Ideas Discussion [original thread]
Danika Princip wrote: But you always look exactly the same when you jump... Your appearance changes back to the default appearance you gave your clone when incarna launched, doesn't it? If I customize my avatar, then create a jump clone, t...
- by Havak Kouvo - at 2011.09.13 15:21:00
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47. Cloaking Devices and Fleets - in Player Features and Ideas Discussion [original thread]
Rek Seven wrote: Havak Kouvo wrote: The way the cloak mechanic works, your client never even receieves the data about a cloaked ship. This in-part to prevent cheating, because people can hack the client to show cloaked ships. This change wou...
- by Havak Kouvo - at 2011.09.13 15:16:00
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48. Preview of Jump-Clone Appearence - in Player Features and Ideas Discussion [original thread]
So after Incarna, if you jump clone, your appearance changes to what ever it was when you were last in the jump clone. But there is no way of know what that clone you are about to jump to looks like. You could be going into combat with the hair st...
- by Havak Kouvo - at 2011.09.13 02:02:00
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49. [Proposal] Change the behavior of Corporation Market Orders - in Assembly Hall [original thread]
they just need to fix corp roles all together, everything is a mess. I bet it was rushed together and NEVER looked at again.
- by Havak Kouvo - at 2011.09.12 21:38:00
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50. [Proposal] Inject + Add Skills when you qualify for preq's in 24 hours. - in Assembly Hall [original thread]
If all but one of the requirements for a skill are meant, you should be able to inject. So if you are planning to train Caldari Battleship, if you have Caldari Cruiser III, you should be able to inject it. Then add it to the end of your queue, bu...
- by Havak Kouvo - at 2011.09.12 21:35:00
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51. [Proposal] "Punching" Warp Effect - in Assembly Hall [original thread]
I think all they would have to do is increase the first/last few moments of warp. If X is the distance covered in the first/last .3 seconds of warp. Then simply change X to 100 * X. And remove the beginning of warp from where your ship stops for ...
- by Havak Kouvo - at 2011.09.12 21:28:00
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52. Bring Back Drag Drop!!! - in Assembly Hall [original thread]
Ever scene Incarna I have wanted to feature back. I constantly find myself draging ships to the background and having nothing happen. It was much easier and intuitive than right clicking, it usually is. The only reason I right click ever in this g...
- by Havak Kouvo - at 2011.09.12 21:25:00
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53. Flogging the dead POS - in Player Features and Ideas Discussion [original thread]
I like just about everything about this, except for the gun. Other than that its great. Possibly, there should be a "Force Field Generator" right above the force field right outside of it. This is where you shoot instead of the tower itself. If on...
- by Havak Kouvo - at 2011.09.12 21:09:00
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54. Heat / Overheating idea - in Player Features and Ideas Discussion [original thread]
shadowace00007 wrote: Havak Kouvo wrote: Simply answer: This is stupid Complex answer: Ships are designed to be able to cool weapons when those weapons are operating at standard temperatures. When you over heat a gun, you are forcing the wea...
- by Havak Kouvo - at 2011.09.12 18:25:00
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55. Heat / Overheating idea - in Player Features and Ideas Discussion [original thread]
Simply answer: This is stupid Complex answer: Ships are designed to be able to cool weapons when those weapons are operating at standard temperatures. When you over heat a gun, you are forcing the weapon to operate beyond what the cooling system i...
- by Havak Kouvo - at 2011.09.12 17:37:00
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56. Reworking for 'Fighter Class' drones. - in Player Features and Ideas Discussion [original thread]
Sir Substance wrote: Just so we can me clear on this, rock paper scissors combat is ******* terrible. It might be better then one weapon is the hand of god combat, which is what we have now, but aiming for RPS is like aiming for a pass. Lets go...
- by Havak Kouvo - at 2011.09.12 17:27:00
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57. Low sec and 0.0 PI Changes - in Player Features and Ideas Discussion [original thread]
Instead of a station magically appearing around a planet that has PI on it, in low sec and 0.0, a corp should have to anchor these structures. They're would be no limit to how many of these things could be anchored around a planet (except maybe o...
- by Havak Kouvo - at 2011.09.12 17:21:00
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58. Cloaking Devices and Fleets - in Player Features and Ideas Discussion [original thread]
The way the cloak mechanic works, your client never even receieves the data about a cloaked ship. This in-part to prevent cheating, because people can hack the client to show cloaked ships. This change would risk breaking that. Not-supported. St...
- by Havak Kouvo - at 2011.09.12 17:11:00
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59. A balanced, role orientated, approach to hybrid weapons - in Player Features and Ideas Discussion [original thread]
Well. The way weapons are designed now Amarr: EM/Therm, high cap, medium range, medium tracking/falloff, medium alpha, medium rof, no reload delay, Minmatar: Autocannons Variable damage, no cap, short range, high tracking/falloff, low alpha, hig...
- by Havak Kouvo - at 2011.09.12 00:48:00
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60. EVE API - 1 Click key creation and redirect - in Player Features and Ideas Discussion [original thread]
Yes, I support this idea. Kinda like paypal works. I never reveal my account info to the website and things are made a lot easier for the user.
- by Havak Kouvo - at 2011.09.12 00:35:00
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